Dynamically-Generated Room Descriptions
Monday, October 19th, 2009I’ve unrolled a new bit of code that will automatically generate room descriptions for rooms where no description has been specified by the builder. This will make life easier for those poor souls when making large areas of repetitive rooms and allow them to focus their energies on interesting descriptions when the rooms are actually [...]
Crafting System v.1 Functional
Saturday, September 26th, 2009As of today, the crafting system is in a complete form. There need to be experience awards calculated and given to people as they harvest and build things, but that can be balanced…erm, not now. Y’know, when people are playtesting, or when I’m not tired of coding the darned thing. But it all works!
Development Introduction
Sunday, June 28th, 2009This blog page will be used to track the development of important features as they are added to the MUD. It might also be used to track the thinking process behind the development of the aforementioned features, or just for me to type about random things as I desire.

